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Lexicanum wasteland 2
Lexicanum wasteland 2









lexicanum wasteland 2

Clyde the water trader once again is in need of aid.This side-quest can be skipped if you have Hard Ass level 5 or Smart Ass level 4. Only then will he grant you access to the tower. He asks that you save the town from the robots, which have been attacking from the airplane graveyard nearby. A man named Werewolf Wally is locked up in a building next to the radio tower in the center of town.He offers to split it with you if you manage to find it. If you aid him, he will offer you a quest to find a hidden treasure in a plane with the words 'Sierra Madre Air Freight' on it. Inside the airplane in the south of town, Red Baychowski is trapped by robots and needs help.The cows are at the very northern edge of the map, next to the airplane graveyard. They offer to have Bert join your group to help find her cows, which ran off when they were attacked. Jill Yates and her crew have been cornered in Damonta and need some help.Once you've connected this, the Ranger Citadel tells you to head back to the Ranger Citadel as quickly as possible. He will then grant you access to the radio tower, so you can (finally) connect the Repeater Unit. Once you've defeated Tinker, go back to Werewolf Wally and alert him that you've cleared out the robots. He is willing to join your party to extract revenge on the synthetics who did this to him. Inside a cage at the back of the hangar is Lexicanum, a man who was already experimented on by Tinker. He is surrounded by robotic guardians, and will blow up Bihn if the Rangers do not do as he says. He is performing surgery on Bihn, transforming her into a synthetic as well. Inside you'll find the synthetic, Tinker, who is the cause of the robotic uprise. Once you fight your way through the robotic army, head northeast towards the hangar at the airport.

lexicanum wasteland 2

You can either intimidate him into doing what you want, or you can then make your way to the airplane graveyard at the north end of town. Fight off the robots outside the radio control center, and speak with Werewolf Wally, who asks you to save the town. Go around the train, and make your way to the radio tower. Go left at the first fork in the road, and then keep to the right. Shortly thereafter, the Rangers learn the town has been overtaken by robots, which you must fight your way through. When you first enter Damonta, it will quickly become clear that the town has been abandoned.











Lexicanum wasteland 2